GamesWorld War 2 Doodles
™
Campaign Multiplayer Zombies
Coming to Steam · Early Access October / November 2026
New trailer
Trailer #2: Zombies & 12v12
Four zombies maps - Hotaru-Numa the newest - the Ink Hound, the Prop Mill and the Mill Wheel, then 12 v 12 on the new maps with the ride-in, killstreaks and Search & Destroy. All of it real gameplay.
Every trailer
Game in development. All footage and screenshots are work in progress and subject to change. The older trailers show earlier builds of the game.
World War 2 Doodles
One war. Three ways to fight it.
A first-person WW2 shooter drawn in ink. Fight through a campaign built on real history, go 12 v 12 on battlefields where every wall can fall, then hold the line when the dead come back as ink.
Campaign
Six missions. One real war.
Pearl Harbor, the night drop, Omaha, the cliffs at Pointe du Hoc, the guns at Brécourt and a black river in New Guinea. Every mission ends on a history card we checked.
Multiplayer
12 v 12. Every wall falls.
Twelve modes on twelve battlefields in rain, snow, fog and night, from Search & Destroy to Infection and Hide & Seek. Ride in on the trucks, call in the mortars and the bombers, take the gunner's seat. Bots fill every empty slot.
Zombies
Four maps. The ink keeps coming.
Round-based co-op for four across a chalk-cliff bunker, a village church, the Château Kreis and now Hotaru-Numa, a flooded marsh where the fireflies have turned green.
- 6
- Campaign missions
- 12
- Battlefields
- 4
- Zombies maps
- 43
- Weapons
Zombies · Co-op for up to four
Four maps. One very bad week.
The ink got into the garrison on the night of D-Day, and it hasn't stopped spreading since. Board the windows, buy off the walls, open the doors and hold out round after round - solo or with up to three friends.
On every map
Multiplayer
Twelve ways to lose your friends.
Up to 12 v 12 online, with bots filling every empty slot so a match always starts. Team Deathmatch, Search & Destroy, Supply Lines and Free-for-All, plus eight party modes. Jump on the official servers with Quick Join, browse the community ones, or host your own.
Core modes
Party modes
The Armory
Make it yours.
43 WW2 weapons you build by hand at the workbench - scopes, drums, grips, suppressors - and a camo for every one of them, earned by playing. Tiger Stripe, Lava Crackle, Stained Glass, Molten Gold, Ink Diamond and dozens more.
In every match
Twelve battlefields
Two brand-new towns, La Haye-du-Pont and Villers-le-Marché, and seven maps rebuilt from the ground up this autumn: walk into every building - cellars, stairs, furnished rooms, catwalks - with more cover, flanks and sneak routes. Each side fights as its real nation.
Coming to multiplayer
Coming soon · New mode · 30 v 30
Island Assault
Capture-the-points on a big Pacific island where almost everything can be blown apart: huts, palms, sandbags and watchtowers come down, bunkers take holes. Seven points from the landing beach to the far headland - a palm grove, a radio hill, an airstrip, a fishing village on stilts, cave bunkers in the cliffs. Both sides come in from the sea. Sixty soldiers, bots filling the gaps.
In development · no date yet
Rebuilds next
Rope Bridge Hollow & Serpent Gorge
The jungle maps get the same rebuild as Saint-Aubin and Kurohama: buildings you can walk into, more cover, flanks and sneak routes.
More ways to play
New maps & modes
More battlefields, from the Normandy hedgerows to the islands of the Pacific, and new core and party modes - the community gets a say in which come first.
Screenshots
Straight from the game.
In the beta build now
9 maps
Multiplayer
Online on the official servers or offline against bots: the ride-in, killstreaks up to the Fortress Gunner, Merit Badge levels, emblems and killcards. La Haye-du-Pont and Villers-le-Marché included.
4 maps
Zombies
Bunker Kreide, Sainte-Encre, Château Kreis and the new Hotaru-Numa. Solo, or co-op for up to four.
Every gun
Gun Range
Every gun in the game, the target dummies and the workbench, to build and try out your loadouts.
6 missions
Campaign
Chapter 1, First Light: all six missions, from Pearl Harbor to the black river in New Guinea.
It's a work in progress: expect bugs, missing pieces and things that change from build to build.
How to join
- Join the DiscordOur server is Doodle Universe: discord.gg/Pk5eNSShb5
- Sign up in #beta-signupPost in the #beta-signup channel and you're on the list.
- Get the buildWhen you're in, you get the Playtester role and the download for the current build.
What you get
- Early builds, before anyone else plays them
- The Playtester role on the Discord
- Your name on the in-game build, in the corner of the screen
- A direct line to the developer - your reports shape what gets fixed next
What we ask
- Report bugs in #bug-reports: what you did, what happened, and a screenshot if you can
- Don't share the build, and don't talk about unannounced plans
- Recording and streaming your games is fine
System requirements
- OS
- Windows 10 or 11, 64-bit required · a native 64-bit Linux build is there too
- Download
- About 1.3 GB zipped, 1.8 GB unpacked (v0.1.8h)
- Memory
- 8 GB RAM runs up to High · 16 GB recommended for Ultra
- Processor
- 4 threads run up to Medium, 6 up to High · 8 threads recommended for Ultra
- Online
- Broadband for online play · bots and the Gun Range work offline
- Controls
- Mouse and keyboard, or a controller (Xbox controllers work straight away)
On first launch the game picks a graphics preset for your PC. As a rough guide (click a preset for details):
Low: what the preset sets
- Render scale
- 75%, upscaled with FSR (sharpened)
- Shadows
- Hard, 40 m, 2 cascades, 1024 px map
- Anti-aliasing
- FXAA
- Ambient occlusion
- Off
- Textures
- Half resolution
- Model detail distance
- LOD bias 0.7
- Grass
- 35% density, drawn to 45 m
- Trees and plants
- Drawn to 55% of the distance
- Effects
- 50% of the particles, hard edges
- Post effects
- ACES tone mapping and a light grade; no bloom or vignette
- Sky
- Lighter cloud shading
- Character skinning
- 4 bones per vertex
- Rain on the lens
- 7 drops, no streaks
- Dropped guns / helmets kept
- 10 / 16
Medium: what the preset sets
- Render scale
- 100% (native)
- Shadows
- Hard, 50 m, 2 cascades, 2048 px map
- Anti-aliasing
- FXAA
- Ambient occlusion
- Off
- Textures
- Full resolution
- Model detail distance
- LOD bias 1.0
- Grass
- 60% density, to 60 m
- Trees and plants
- 75% of the distance
- Effects
- 75% of the particles, hard edges
- Post effects
- ACES, light grade, bloom, vignette, shadow tint
- Sky
- Lighter cloud shading
- Character skinning
- 4 bones per vertex
- Rain on the lens
- 13 drops, 8 streaks
- Dropped guns / helmets kept
- 16 / 28
High: what the preset sets
- Render scale
- 100% (native)
- Shadows
- Hard, 100 m, 3 cascades, 2048 px map
- Anti-aliasing
- SMAA (high)
- Ambient occlusion
- On, half resolution
- Textures
- Full, 8x anisotropic filtering
- Model detail distance
- LOD bias 1.5
- Grass
- 100% density, to 80 m
- Trees and plants
- 100% of the distance
- Effects
- Every particle, soft edges
- Post effects
- ACES, stronger grade, bloom, vignette, shadow tint
- Sky
- Full cloud shading
- Character skinning
- Every bone weight
- Rain on the lens
- 20 drops, 14 streaks
- Dropped guns / helmets kept
- 28 / 40
Ultra: what the preset sets
- Render scale
- 100% (native)
- Shadows
- Soft (high), 180 m, 4 cascades, 4096 px map
- Anti-aliasing
- MSAA 4x + SMAA (high)
- Ambient occlusion
- On, full resolution, stronger and wider
- Textures
- Full, 16x anisotropic filtering
- Model detail distance
- LOD bias 2.5
- Grass
- 140% density, to 110 m
- Trees and plants
- 125% of the distance
- Effects
- Every particle, soft edges
- Post effects
- Everything in High, plus high-quality bloom, split toning, film grain and a touch of lens fringe
- Sky
- Full cloud shading
- Character skinning
- Every bone weight
- Rain on the lens
- 20 drops, 14 streaks
- Dropped guns / helmets kept
- 64 / 64
How auto-detect picks
- Your graphics card's model gives a starting preset (the classes above); a laptop chip starts one preset lower. An unknown card goes by its video memory: under 4 GB Low, under 7 GB Medium, under 15 GB High, more Ultra.
- Video memory caps it: under 3 GB Low, under 5 GB Medium, under 7.5 GB High.
- Processor threads cap it: 2 or fewer Low, up to 4 Medium, up to 6 High, more for Ultra.
- System memory caps it: under 6 GB Low, under 12 GB High.
- Integrated graphics start on Low, OpenGL runs at most Medium, and a Steam Deck gets Medium at 75% render scale, capped at 60 fps.
- VSync and the frame cap are their own settings, not part of a preset (VSync is on by default).
These come from how the game picks its settings, not a final spec sheet - minimum and recommended specs are still being measured on real hardware, and beta reports help. You can change every setting yourself.
Beta FAQ
Is it free?
Yes. Testing the beta costs nothing.
Do I get a Steam key?
Not right now. The closed beta is a direct download (Windows or Linux) handed out to testers on the Discord. World War 2 Doodles is coming to Steam, and anything about Steam access for testers will be announced on the Discord first.
Can I play with a controller?
Yes. The game has full controller support, menus included, with aim assist and vibration you can switch off in Settings. Xbox controllers work straight away.
Is it online?
Yes. Multiplayer runs on the official servers - open the server browser and hit Quick Join - and you can invite friends through Discord. Zombies co-op is hosted by one player for up to four. Multiplayer against bots, solo Zombies and the Gun Range also work offline.
Does the beta send any data?
Newer test builds tell the developer your player name and game version once, when the game starts - nothing else. You can turn it off in Settings, under Gameplay ("Let the devs see I'm playing").
